Chaos Mode
👥: 6–25 Players | ⏱️: 20–30 Minutes
🏆: Team Competition
🔥 When game night needs winners, losers, and a little public humiliation.
WHAT YOU NEED
SETUP
Before starting: Make sure every player knows their alter ego and is ready to stay in character.
HOW TO PLAY
Roll the die. The team with the highest roll goes first.
The active team selects:
Set the timer for 30–60 seconds.
The selected players battle it out by:
When the timer ends, move immediately to judging.
THE RULES OF CHAOS
After the performance, all teams vote.
HOW TO WIN
Continue playing until everyone has battled or your group reaches an agreed number of rounds.
The team with the most points wins.
The winning team then assigns a final punishment, challenge or performance to the rest of the group.
The Supreme Bitch selects one player from each tied team for a final sudden-death battle.
Set the timer for 30 seconds. The remaining teams vote to crown the winner.
SUPREME BITCH SUPER POWERS
The Supreme Bitch may interrupt the game at any time with one of these commands:
Every player must perform at maximum intensity while remaining in character for 30 seconds.
Players who refuse must take the designated penalty.
The Supreme Bitch chooses the next matchup.
No debate. No mercy.
For a more balanced game, allow each superpower to be used only once. For maximum chaos, allow unlimited use.
DRINKING & NON-DRINKING OPTIONS
Drinking is completely optional. Choose the version that fits your group before starting.
The losing team takes a drink after each battle.
Drink responsibly—one sip is enough.
Replace drinking with one of these penalties:
Players may switch to a non-drinking penalty at any time—no explanation required.
QUESTIONS & CHAOS CONTROL
That’s fine. Rotate players so everyone gets a chance to battle. Players on smaller teams may compete more than once.
Only during a special round chosen by the Supreme Bitch.
The Supreme Bitch may issue a warning, assign a penalty or call for an immediate rematch.
The Supreme Bitch casts the deciding vote or orders a 30-second sudden-death performance.
Play until everyone has competed, a predetermined number of rounds is complete or the group is ready to crown a winner.
Never. Every drinking instruction can be replaced with a non-drinking penalty.