Round of Revelations
👥: 2–12 Players | ⏱️: 10–20 Minutes
🎭: Improv Challenge
✨ The cards reveal the character. You bring them to life.
WHAT YOU NEED
SETUP
ENERGY MARKERS
| Players | Markers Per Player |
|---|---|
| 2 Players | 12 each* |
| 3 Players | 8 each* |
| 4 Players | 6 each* |
| 5 Players | 5 each |
| 6 Players | 4 each* |
| 7–8 Players | 3 each |
| 9–12 Players | 2 each |
*1 marker remains out of play.
HOW TO PLAY
Everyone plays as the same character.
The goal is to keep revealing new sides of that personality without repeating another player’s response.
On your turn, do one of the following that fits the character:
Continue around the table. The first player to flop loses an Energy Marker.
LOSE AN ENERGY MARKER IF YOU…
QUESTIONABLE RESPONSE?
If a response is challenged, the Supreme Bitch makes the final call.
If there isn’t a Supreme Bitch, the table votes. Majority rules.
HOW TO WIN
The last player with Energy Markers wins.
Everyone else clearly failed to reveal enough personality.
QUESTIONS & CHAOS CONTROL
Yes. You can keep using words, phrases, gestures, impressions, or movements—as long as the response itself hasn’t already been used.
Anything noticeably similar to a previous response. If the table questions it, the Supreme Bitch decides.
They’re eliminated from the round, but they may continue watching, judging, and causing problems.
Draw a new Character Card, read its Reveal Card, and begin a fresh round with the remaining Energy Markers.
Absolutely. Reset the Energy Markers, draw a new character, and reveal another personality.