Red Light Green Light
👥: 4–25 Players | ⏱️: 10–15 Minutes
🚦: Freeze Challenge
😈 Every Green Light is a performance. Every Red Light is a trap.
WHAT YOU NEED
SETUP
HOW TO PLAY
CAUGHT MOVING?
During Red Light, you are caught if you:
Anyone caught drinks or receives a consequence from the Supreme Bitch.
ROUNDS 1–5
🟢 GREEN LIGHT: Strut like your character is entering the hottest club on Earth.
🔴 RED LIGHT: Freeze in your most arrogant “I’m better than everyone here” pose.
🟢 GREEN LIGHT: Flirt with an imaginary person across the room.
🔴 RED LIGHT: Freeze mid-flirt. The more ridiculous your face, the better.
🟢 GREEN LIGHT: Enter like your character just arrived to expose everyone’s secrets.
🔴 RED LIGHT: Freeze at the exact moment of the reveal.
🟢 GREEN LIGHT: Rush around whispering fake gossip in character.
🔴 RED LIGHT: Freeze while spilling the tea.
🟢 GREEN LIGHT: Pretend paparazzi are following your character.
🔴 RED LIGHT: Freeze during your most dramatic breakdown.
ROUNDS 6–10
🟢 GREEN LIGHT: Act out the worst decision your character would make.
🔴 RED LIGHT: Freeze right before disaster strikes.
🟢 GREEN LIGHT: Show the room how your character takes control.
🔴 RED LIGHT: Freeze in your most powerful pose.
🟢 GREEN LIGHT: Dance like your character is trying to get banned from weddings.
🔴 RED LIGHT: Freeze in your most embarrassing move.
🟢 GREEN LIGHT: Recreate your character’s morning after a legendary night.
🔴 RED LIGHT: Freeze when you realize what happened.
🟢 GREEN LIGHT: Become your character at maximum power. Act. Perform. Cause chaos.
🔴 RED LIGHT: Freeze in the most iconic pose possible.
ENERGY MARKER FREEZES
For extra chaos, each player’s Red Light pose must also reflect their Energy Marker:
THE CHAOS CROWN
After Round 10, the room votes for the player who delivered the most committed, chaotic, and unforgettable performance.
That player claims:
The room may also award:
NON-DRINKING OPTION
Instead of drinking, anyone caught moving receives a consequence from the Supreme Bitch:
QUESTIONS & CHAOS CONTROL
There is no fixed length. The Supreme Bitch may call Red Light whenever the room least expects it.
As many times as the Supreme Bitch wants. Two or three Red Lights per round usually keeps the game moving.
Yes. Every movement and freeze should reflect the player’s Character Card, Reveal Card, and Energy Marker.
Any obvious movement, laughter, broken pose, or delayed freeze may be called by the Supreme Bitch.
Absolutely. Choose five missions for a faster game or play all 10 for the full challenge.
The ruling stands. Justice is difficult when everyone is behaving this badly.